
There have also been other games, there was one in the arcade that was based around the cartoon and was more of a Super Mario type game as you guided Pac-man on a side scrolling quest. At his height he had his own cartoon and at one point at the Six Flags in Georgia he even had his own play land (later turned into a looney tunes play land). There have been many spin-offs and such of Pac-man during the years. Let's face it, all the arcade cabinet does is play one game, of course it is going to look better. So while it does not look like the arcade, it was still a nice way to pass the time. I was more disheartened by Donkey Kong as it left out a screen of play in it. They may have been able to smooth over the graphics a bit better, but none of the games from the arcade ever remotely looked like their counterpart on the Atari. I do not really know why it has become so scorned recently, because despite its inferior graphics it still plays nearly the same. The Atari 2600 version of the game is a much weaker animal than the arcade cabinet. They do not stay gone, but it can turn the tide in your favor allowing you to grab the last few dots. However, you can turn the tide when you gobble down a special dot that allows you to turn the table on the ghosts and eat them. During your travels to eat the dots, you must avoid the deadly ghosts as they try and get Pac-man, seemingly knowing where he is at all times. Your objective every time is to clear the maze of dots which you eat. The game play, as I have stated is simple.
#WHEN DID PAC MAN COME OUT FULL#
This one was pure simplicity, in a world now full of first person shooters, one learns to appreciate simply going through a maze avoiding the evil ghosts who dwell within. Pac-man to the extreme like in Baby Pac where part of the arcade cabinet was a pinball machine. Each would have differences to the original from the subtle such as a few small differences in the maze and the character like in Mrs. Pac-man, Super Pac-man and even Baby Pac-man. Pac-man would spawn other arcade titles such as the also famous, Mrs. I know I played it, whether it was putting coins in an old arcade cabinet or playing the Atari 2600 version I played this game a lot.

He was reportedly one of the key player's in the global growth of the company.There are very few people out there that have never played Pac-man. Nakamura last served as one of the top adviser's in the company. Bandai Namco is now one of the world's biggest producers of toys and computer games. In 2005, Masaya Nakamura's company Namco - by that point a big player in the development of video games for various devices, not just arcades - merged with Bandai, another Japanese game developer. Masaya Nakamura took pride in producing games like Pac-Man, saying that his company provided people with varied and total entertainment. Masaya Nakamura turned a small company into a global video game pioneer Image: picture-alliance/dpa/AP/Kyodo News In 2005, the game was immortalized in the Guinness Book as the world's most successful coin-operated arcade game - it is estimated that the game has been played more than 10 billion times. Today, the discernible Pac-Man icon, which was reportedly inspired by the image of a pizza with one slice cut out, enjoys cult status and adorns T-shirts and other merchandise. The design and objective of the game are as simple as they are iconic: Pac-Man, a yellow circle with a slice cut out for a mouth, has to hunt down and swallow ghosts. The game developed by video game creator Toru Iwatani started out as an arcade game but later spawned versions on various other devices, from home video consoles to cellphones. In the 1970s, the firm started producing coin-operated arcade video games as one of the pioneers in the field.The company's most successful game - Pac-Man - was first released in 1980. Namco started out with just two wooden horses on the rooftop of a department store. Initially, the company Nakamura created in 1955 produced mechanical rodeo-horses and similar devices for children.

The company did not reveal the cause of his death, citing his family's wishes.

The founder of the pioneering video game producer Namco died on January 22, parent company Bandai Namco reported on Monday.
